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Mecha · Action · Fast-Paced · 2023

Armored Core VI: Fires of Rubicon

Fast-paced omnidirectional 3D mech combat on planet Rubicon 3.

Base FPS
120
CPU dependence
1.0×
VRAM base
6 GB

Developer: FromSoftware · Publisher: Bandai Namco Entertainment

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FPSBuddy Performance Score
Collecting benchmarks0 / 25
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Workload profile
Balanced

How this title tends to pressure your system during typical gameplay.

VRAM demand
Light (6 GB+)

Estimated VRAM floor for stable high settings at 1080p.

Base target
120 FPS

Reference FPS target before applying your exact CPU, GPU, and resolution.

Recommended Settings for Armored Core VI: Fires of Rubicon

These are title-specific settings with the biggest FPS gain for the least visual tradeoff.

Framerate Limit
120 FPS

Silky-smooth mecha boost responsiveness.

Build Configuration

Algorithm

Resolution-scaled hardware vectors combined with per-game load offsets. Details on Methodology.

Estimated Game FPS
117FPS

Armored Core VI: Fires of Rubicon · 1080p · realistic optimized settings.

Bottleneck Level
27%

Percentage of frames capped by the weaker component.

CPU-bound at 1080p

Intel Core i5-12400F can't keep NVIDIA GeForce RTX 4080 Super fully fed in Armored Core VI: Fires of Rubicon. Lower resolution amplifies the gap; a faster CPU would unlock frames.

Estimated System Load

CPU Load91%
GPU Load72%

Smart Upgrade Path

Auto-derived from your current build imbalance.

Suggested CPU

AMD Ryzen 5 9600X

Rebalances your NVIDIA GeForce RTX 4080 Super — pushes projected bottleneck under 8%.

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