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Strategy · 4X · Turn-based · 2016

Sid Meier's Civilization VI

Turn-based 4X strategy game to build an empire to stand the test of time.

Base FPS
120
CPU dependence
1.3×
VRAM base
4 GB

Developer: Firaxis Games · Publisher: 2K Games

Official website
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Workload profile
CPU-heavy

How this title tends to pressure your system during typical gameplay.

VRAM demand
Light (4 GB+)

Estimated VRAM floor for stable high settings at 1080p.

Base target
120 FPS

Reference FPS target before applying your exact CPU, GPU, and resolution.

Recommended Settings for Sid Meier's Civilization VI

These are title-specific settings with the biggest FPS gain for the least visual tradeoff.

Quick Movement / Combat
Enabled

Cuts AI turn processing delay in late-game turns.

Build Configuration

Algorithm

Resolution-scaled hardware vectors combined with per-game load offsets. Details on Methodology.

Estimated Game FPS
115FPS

Sid Meier's Civilization VI · 1080p · realistic optimized settings.

Bottleneck Level
29%

Percentage of frames capped by the weaker component.

CPU-bound at 1080p

Intel Core i5-12400F can't keep NVIDIA GeForce RTX 4080 Super fully fed in Sid Meier's Civilization VI. Lower resolution amplifies the gap; a faster CPU would unlock frames.

Estimated System Load

CPU Load91%
GPU Load72%

Smart Upgrade Path

Auto-derived from your current build imbalance.

Suggested CPU

AMD Ryzen 5 9600X

Rebalances your NVIDIA GeForce RTX 4080 Super — pushes projected bottleneck under 8%.

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