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Simulator · Indie · 2026

Never Sort By Color

Never Sort By Color is a first-person zen organization game where you use magnet gloves, part detection, sieves, and quick hotkey tossing to sort an enormous pile of plastic bri...

Base FPS
65
CPU dependence
1.4×
VRAM base
8 GB

Developer: Bryan Livingston · Publisher: Bryan Livingston

Official website
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Workload profile
CPU-heavy

How this title tends to pressure your system during typical gameplay.

VRAM demand
Moderate (8 GB+)

Estimated VRAM floor for stable high settings at 1080p.

Base target
65 FPS

Reference FPS target before applying your exact CPU, GPU, and resolution.

Recommended Settings for Never Sort By Color

These are title-specific settings with the biggest FPS gain for the least visual tradeoff.

Volumetric Quality
Medium

Improves frametime stability without visual degradation.

Upscaling (DLSS / FSR)
Quality

Boosts effective 1% low fps and reduces GPU load.

Build Configuration

Algorithm

Resolution-scaled hardware vectors combined with per-game load offsets. Details on Methodology.

Estimated Game FPS
62FPS

Never Sort By Color · 1080p · realistic optimized settings.

Bottleneck Level
30%

Percentage of frames capped by the weaker component.

CPU-bound at 1080p

Intel Core i5-12400F can't keep NVIDIA GeForce RTX 4080 Super fully fed in Never Sort By Color. Lower resolution amplifies the gap; a faster CPU would unlock frames.

Estimated System Load

CPU Load91%
GPU Load72%

Smart Upgrade Path

Auto-derived from your current build imbalance.

Suggested CPU

AMD Ryzen 5 9600X

Rebalances your NVIDIA GeForce RTX 4080 Super — pushes projected bottleneck under 8%.

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