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Simulator · Strategy · Turn-based strategy (TBS) · 2010

Sid Meier's Civilization V

Sid Meier's Civilization V is a turn-based strategy game in which players lead a civilization from the ancient era through the future. Players found cities, research technologie...

Base FPS
120
CPU dependence
1.4×
VRAM base
4 GB

Developer: Firaxis Games · Publisher: Aspyr Media

Official website
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Workload profile
CPU-heavy

How this title tends to pressure your system during typical gameplay.

VRAM demand
Light (4 GB+)

Estimated VRAM floor for stable high settings at 1080p.

Base target
120 FPS

Reference FPS target before applying your exact CPU, GPU, and resolution.

Recommended Settings for Sid Meier's Civilization V

These are title-specific settings with the biggest FPS gain for the least visual tradeoff.

Volumetric Quality
Medium

Improves frametime stability without visual degradation.

Upscaling (DLSS / FSR)
Quality

Boosts effective 1% low fps and reduces GPU load.

Build Configuration

Algorithm

Resolution-scaled hardware vectors combined with per-game load offsets. Details on Methodology.

Estimated Game FPS
114FPS

Sid Meier's Civilization V · 1080p · realistic optimized settings.

Bottleneck Level
30%

Percentage of frames capped by the weaker component.

CPU-bound at 1080p

Intel Core i5-12400F can't keep NVIDIA GeForce RTX 4080 Super fully fed in Sid Meier's Civilization V. Lower resolution amplifies the gap; a faster CPU would unlock frames.

Estimated System Load

CPU Load91%
GPU Load72%

Smart Upgrade Path

Auto-derived from your current build imbalance.

Suggested CPU

AMD Ryzen 5 9600X

Rebalances your NVIDIA GeForce RTX 4080 Super — pushes projected bottleneck under 8%.

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